Doodles’s Demos
RPGMXP/RPGMVX/RGSS/RGSS2 Resources

Mar
31
Mar
31

VX Demo

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XP Demo

Not avaiable, if you want to convert it, send me the link too ;]

Mar
30

VX Demo:

Download

XP Demo:

Not avaiable yet.

Mar
29

VX Demo:

Download

XP Demo:

Download

Mar
29

VX Demo

Download

XP Demo

Download

Mar
29

VX Demo

Download

XP Demo

Download

Mar
24

I’m kinda without time now,,, then i’ll post just the vx version , and just the demo… you can find all in there….

or in portuguese here:  Link

VX Demo

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XP Demo

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Mar
23

Lottery System

For VX:

In the database, Common Events,
Create an event called Lottery
add this,

1)Control Variables > Lotery Random No. Minimum 1 Maximum 20
2)Conditional Branch Variable Lotery equal to 7
3)Inside Conditional Branch > Show text: You won! \o/

4)Inside Conditional Branch > Control Variables > Lotery > set > 0
5)Inside Conditional Branch > Change gold > Add 10000


it will be like this:

@>Control Variables: [0001]Lotery = Random No. (1...20)
@>Conditional Branch: Variable [0001]Lotery == 7
@>Text: -,-, Normal, Bottom
:             : You Won! \o/
@>Control Variables: [0001] Lotery = 0
@>Change Gold: + 10000
@>
:             : Else
@>
:             :  Branch End
@>

Then make a item, and change

1)Scope > None
2)Variance > 0
3)Common Event > Lottery
4)Ocasion > Only From the Menu

For XP:

In the database, Common Events,
Create an event called Lottery
add this,

1)Control Variables > Lotery Random No. Minimum 1 Maximum 20
2)Conditional Branch Variable Lotery equal to 7
3)Inside Conditional Branch > Show text: You won! \o/
4)Inside Conditional Branch > Control Variables > Lotery > set > 0
5)Inside Conditional Branch > Change gold > Add 10000

it will become like this:

@>Control Variables: [0001]Lotery = Random No. (1...20)
@>Conditional Branch: Variable [0001]Lotery == 7
 @>Text: You Won! \o/
 @>Control Variables: [0001] Lotery = 0
 @>Change Gold: + 10000
@>
 :             : Else
@>
 :             :  Branch End
@>

then go to items, create a new one and change this:

1)Ocasion > Only From the Menu
2)Common Event > Lotery
3)Hit Rate > 0

Demos:


For VX

For XP

Mar
23

RocketDock Addons by Me :D

Oh Shit Buttom! 4.0

Oh Shit Buttom 4.0
Oh Shit Buttom 4.0

Download
———————————
IP Get 5.0

IP Get 5.0
IP Get 5.0

Download
———————————
Defragger 1.0

Defragger
Defragger

Download
———————————
Volume Control 3.0

Volume Control 3.0
Volume Control 3.0

Download

Mar
22

1) Database > Common Events

2) Create a new one, let’s call it “Clock” make it Trigger Parallel Using a switch called “Clock”

3) Add Command > Wait > 60 Frames

4) Add Command > Control Variables > Seconds > Add > 1

5) Add Command > Conditional Branch > Variable > Seconds > Equal to > 60

6) Inside Conditional Branch > Add Command > Control Variables > Seconds > Set > 0

7) Inside Conditional Branch > Add Command > Control Variables > Minutes > Add > 1

8) Inside Conditional Branch > Add Command > Conditional Branch > Variable > Minutes > Equal to > 60

9) Inside Conditional Branch > Inside Conditional Branch > Add Command > Control Variables > Minutes > Set > 0

10) Inside Conditional Branch > Inside Conditional Branch > Add Command > Control Variables > Hours > Add > 1

11 ) Inside Conditional Branch > Inside Conditional Branch > Add Command > Conditional Branch > Variable > Hours > Equal to > 24

12) Inside Conditional Branch > Inside Conditional Branch > Inside Conditional Branch > Add Command > Control Variables > Hours > Set > 0

It will become like this:

13) Yet in common events, create another one named “Day/Night”, make it Trigger Parallel, Using the switch “Day/Night”

14) Add Command > Conditional Branch > Variable > Hours > Equal to > 7

15) Inside Conditional Branch > Add Command > Tint Screen > (17,17,17,0) @60 NO wait

16) Press “end” key

17) Add Command > Conditional Branch > Variables > Hours > Equal to > 12

18) Inside Conditional Branch > Add Command > Tint Screen > (34,34,34,0) @60 NO wait

19) Press “end” key

20) Add Command > Conditional Branch > Variables > Hours > Equal to > 15

21) Inside Conditional Branch > Add Command > Tint Screen > (0,0,0,0) @60 NO wait

22) Press “end” key

23) Add Command > Conditional Branch > Variables > Hours > Equal to > 18

24) Inside Conditional Branch > Add Command > Tint Screen > (0,0,0,34) @60 No wait

25) Press “end” key

26) Add Command > Conditional Branch > Variables > Hours > Equal to > 21

27) Inside Conditional Branch > Add Command > Tint Screen > (0,0,0,85) @60 NO wait

28) Press “end” key

29) Add Command > Conditional Branch > Variables > Hours > Equal to > 24

30) Inside Conditional Branch > Add Command > Tint Screen > (0,0,0,102) @60 NO wait

31) Press “end” key

32) Add Command > Conditional Branch > Variables > Hours > Equal to > 4

33) Inside Conditional Branch > Add Command > Tint Screen > (0,0,0,51) @60 NO wait

It will stay exactly like this:

34) Go to the first map of the game…

35) Create an event, set it as parallel process

36) Add Command > Control Switches > Clock > On

37) Add Command > Call Common Event > Clock

38) Apply, Ok

39) Make another event, then set it as parallel process.

40) Add Command > Control Switches > Day/Night > On

41) Add Command > Call Common Event > Day/Night > On

42) Apply, Ok

That’s all

VX Demo:

XP Demo:

Any Bug/ Sugestion?